![Real-Time 3D Graphics with WebGL 2](https://wfqqreader-1252317822.image.myqcloud.com/cover/219/36699219/b_36699219.jpg)
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Loading a 3D Scene
So far, we have seen how to set up a canvas element and how to obtain a WebGL context; the next step is to discuss objects, lights, and cameras. But why wait to see what WebGL can do? In this section, we will take a quick peek at a simplified version of the final WebGL application that we'll be building in this book.