更新时间:2021-07-16 19:49:03
coverpage
Unreal Engine Physics Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Math and Physics Primer
Launching Unreal Engine 4
Units of measurement
What is an Unreal Unit?
Common measurements in Unreal Engine 4
Unit snapping in Unreal Engine 4
Changing units of measurement in 3ds Max and Maya
Units of measurement – a section review
The scientific notation
How to use scientific notation?
The scientific notation – a section review
The 2D and 3D coordinate systems
The 2D and 3D coordinate systems – a section review
Scalars and vectors
Scalars and vectors – a section review
Newton's laws/Newtonian physics concepts
Newton's laws of motion – a section review
Forces and energy
Forces and energy – a section review
Summary
Chapter 2. Physics Asset Tool
Navigating to PhAT
Chapter 3. Collision
Collision and Trace Responses – an overview
Collision and Trace Responses – a section review
Simple versus complex collision
Simple versus complex collision – a section review
Creating simple collisions
Creating simple collisions – a section review
Creating complex and custom collision hulls
Creating complex and custom collision hulls – a section review
Collision interactions
Collision interactions – a section review
Custom object and trace channel responses
Custom object and trace channel responses – a section review
In-depth collision presets
In-depth collision presets – a section review
Chapter 4. Constraints
What are constraints?
The first physics constraint actor experience
Customizing physics constraint actor
A simple game with Blueprint
Chapter 5. Physics Damping Friction and Physics Bodies
Physics Bodies – an overview
Physics Bodies – a section review
Angular and Linear Damping
Angular and Linear Damping – a section review
Physical Materials – an overview
Physical Materials – a section review
Physics Damping
Physics Damping – a section review
Chapter 6. Materials
What is physical material?
Creating the first material
The physics of materials
Chapter 7. Creating a Vehicle Blueprint
Vehicle Blueprint – a content overview
Vehicle Blueprints – a section overview
Creating the Vehicle Blueprints
Creating the Vehicle Blueprints – a section review
Editing the Vehicle Blueprints
Editing the Vehicle Blueprints – a section review
Setting up user controls
Setting up user controls – a section review
Scripting movement behaviors
Scripting movement behaviors – a section review
Testing the vehicle
Chapter 8. Advanced Topics
Simulating complex physics – destruction
Index